International Workshop for
Science and Art 2025

June 19-21, 2025 | The Kanazawa Theatre, Kanazawa, Ishikawa Japan

About the Workshop

International Workshop for Science and Art 2025, organized by the Society for Art and Science, will be held as a co-located workshop alongside the 24th annual international conference "NICOGRAPH International 2025" at the Kanazawa Theatre, Kanazawa City, Ishikawa, Japan from June 19-21, 2025.

International Workshop for Science and Art provides an additional platform for researchers, practitioners, and enthusiasts to present and discuss emerging topics and innovative ideas in computer graphics, interactive media art, and related fields. The workshop encourages creative and interdisciplinary approaches to explore the interface between art and science.

Accepted papers will be published as a NICOGRAPH International Special Issue in the Journal of the Society for Art and Science.

This co-located workshop aims to foster collaboration between participants of the main conference and workshop, contributing to the vibrant exchange of ideas and the advancement of the field.

location

Location

The Kanazawa Theatre
6 Bancho Shimohondamachi, Kanazawa, Ishikawa 920-0993, Japan

location

Dates


Workshops - June 19 - 21

Important Dates

Submission and Notification
Paper Submission Deadline:
February 5, 2025
February 19, 2025
Notification of First Round Review Result:
March 20, 2025
Paper Resubmission Deadline:
April 20, 2025
Notification of Second Round Review Result:
May 20, 2025
Workshop
June 19-21, 2025

All deadlines are 23:59 GMT time on the date stated

Submission (Journal Track)

Online Submission: https://art-science.org/submit/submit.php (closed)

Submission guidelines:

  • The maximum length for the manuscript is limited to 8 pages due to limited time for review.
  • In the journal submission system, please write "NicoInt2025" in the "Special Issue Correspondence" section on the cover sheet as follows:
    • > Special Issue Correspondence (choose one)
    • > - Submission for a Special Issue (Name: NicoInt2025)
  • The 8-page limitation applies only to the first round of review. For the second round, this limitation can be exceeded.
  • A biography at the end of the manuscript is not required for the first-round review.
  • In addition to the NicoInt2025 registration fee, journal publication fees and reprint fees will be charged if the manuscript is accepted.

Please also refer to the Journal of the Society for Art and Science website for the paper template, requirements, and details: https://art-science.org/journal/

About the Peer Review Process (Journal Track):

There are two rounds of review. In the first round of peer review, one of the following decisions will be made:

  • (1) Acceptance
  • (2) Conditional Acceptance
  • (3) Rejection

If the paper receives a decision of (2) (conditional acceptance) in the first review,
a revised paper must be resubmitted by the resubmission deadline,
and either (1) or (3) will be determined after the second round of peer review.

Accepted papers will be published in the journal, and an oral presentation at NicoInt2025 is also required as a journal track paper.

About the Transfer to the Conference Track of NICOGRAPH International 2025:

If the paper is rejected in either the first or second round of review,
the editor may offer you the opportunity to transfer according to the review results and quality of the paper.

If your paper is rejected and you wish to present it as part of the conference track, please reply to accept the transfer.
Note that there is no automatic transfer from the journal track to the conference track.

Special Issue Editor: Chao Zhang, University of Toyama

For further details, please visit: https://art-science.org/journal/

Registration & Payment

Online registration is now open. Please click the button below and fill out the linked form to register for "NICOGRAPH International 2025."

Register here

Registration Fee

Early bird*2: until May 9th Standard*3: after May 10th On-site
Regular: Member*1 35,000 JPY 40,000 JPY 45,000 JPY
Regular: Non-member 40,000 JPY 45,000 JPY 50,000 JPY
Student: Member*1 20,000 JPY 25,000 JPY 30,000 JPY
Student: Non-member 25,000 JPY 30,000 JPY 35,000 JPY
Student: Member*1 (Presenter) 15,000 JPY 20,000 JPY 25,000 JPY
Student: Non-member (Presenter) 20,000 JPY 25,000 JPY 30,000 JPY
Note
  • *1 Member of the Society for Art and Science or ADADA.

  • *2 Early bird registration opens on April 14th.

  • *3 Standard registration closes on June 18th.

What to expect

Workshop Program

Time
Speaker
Talk / Workshop
14:10 - 15:10

Arisa Wakami

Talk

WS1: Gathering of Women in CG (Invited Talk)

16:00 - 17:00

Arisa Wakami, Akiko Sato

Workshop

WS1: Gathering of Women in CG (Talks & QA)

Time
Speaker
Talk / Workshop
10:30 - 12:30

Kensuke Hotta, Ye Zhang, Yu Cui, Yuxiao Ren, Weijie Xie, Ruifeng Lu, Zhengyang Wang

Workshop

WS2: AI-Driven Architectural Design and Behavioral Modeling Workshop

16:30 - 17:30

Ran Dong, Jiawei Li, Xunan Liu

Workshop

WS3: Machine Learning Tutorial Workshop with Focus on Diffusion Models

Time
Speaker
Talk / Workshop
11:00 - 12:00

Hengyuan Chang, Tianyu Zhang, Yuan Ma, Hao Jin, Fangyuan Tu

Workshop

WS4: Sketch-Based Graphics Workshop

Workshop Details


Workshop Coordinator: Ran Dong (Chukyo University)

WS1: Gathering of Women in CG

Organizer: Akiko Sato (Joshibi University of Art and Design)

Invited Talk:

Arisa Wakami (Tokyo Zokei University)

Sharing Perspectives and Visualizing Memory: The Potential of Documentary Animation (In Japanese)

Abstract:

This talk explores the possibilities of "sharing perspectives" and "visualizing memory" in "animation documentary", a genre gaining attention alongside the advancement of digital technology. While conventional documentaries have emphasized "objectivity", animation possesses a unique strength in visualizing "subjectivity", vividly recreating memories and mental landscapes that were never recorded. In particular, by visualizing the internal perspective of those who experienced events, animation creates visual experiences that transcend mere factual documentation and can be empathetically shared with others. The necessity of animation lies in its ability to embody events and abstract emotions that cannot be fully captured by cameras, enabling the construction of reality beyond physical constraints. This talk will examine new approaches to documentation brought forth by animation documentaries and their potential for visual expression, incorporating the speaker's original works and making-of materials.

Biography:

Arisa WAKAMI, Animation Artist / Associate Professor at Tokyo Zokei University. Graduate of the International Academy of Media Arts and Sciences [IAMAS]. Her omnibus documentary animation series inspired by her own childbirth experience—"Birth-Weaving Life" (2015), "Birth-Dancing Life" (2017), and "Birth- The cycles of Life" (2020)—has received numerous awards including Best Director Award at the Los Angeles Documentary Film Festival, Excellence in Planning Award at the Eibunren Award, and Audience Award at the Aichi Women's International Film Festival. She directed the animation segments for the feature-length documentary film "Prison Circle" (directed by Kaori Sakagami), which received the 2020 Agency for Cultural Affairs Film Award - Grand Prize for Cultural Documentation. Her work "Kappa-River Moster," created in collaboration with local storytellers and residents based on folktales from Miyazaki Prefecture, has been highly acclaimed, winning the 2022 Minister of Education, Culture, Sports, Science and Technology Award at the Eibunren Awards. Beyond filmmaking, she conducts workshops for children and adults at museums, film festivals, and elementary schools. Board member of the Japan Animation Association.

Talks & QA:

Speakers: Arisa Wakami (Tokyo Zokei University) and Akiko Sato (Joshibi University of Art and Design)

This workshop will introduce the work of two female researchers who share a common foundation in "art." Ms. Wakami explores the visualization of memory through her original animation works, and she will also share her experience balancing life as a mother, artist, and educator. Ms. Sato uses CG to visualize the scientific world that cannot be seen with the naked eye, helping to deepen public understanding of scientific research. She is also a working student, pursuing her studies while holding a job. All participants, including male researchers, are welcome.

WS2: AI-Driven Architectural Design and Behavioral Modeling Workshop

Organizers: MA Yuan (JAIST), DU Xusheng (JAIST), Kusunoki Mikiya (JAIST)

Abstract:

This workshop, organized under the umbrella of NICOGRAPH International 2025, focuses on the intersection of artificial intelligence, architectural design, and behavioral modeling. With the widespread application of AI in design automation and behavioral analysis, this event provides a unique academic platform for graduate researchers and early-career scholars to share their ongoing research, exchange interdisciplinary insights, and explore collaborative opportunities.

Invited Speakers:

Ye Zhang (Tianjin University)

PLAY with MATERIALS-material-oriented computational design and robotic construction

Abstract: Algorithm technology and computer simulation tools enable material performances involve in decision making process, generating reasonable design geometries and effective construction approaches. In this talk, I would like to share 7 pavilions that I have designed and built in China, using different materials such as concrete, fiber-glass, wood, expandable polystyrene, etc. The design process explores how the properties of these materials are embedded in computer models and how they affect the geometric behavior, manufacturing constrains and assembly logics of the pavilions. In contrast to the traditional sequence of designing the form, then analyzing the structure, and finally filling it with materials, we believe that the elements of a building are not independent. Digital technology can help us collaborate among material performance information, design decisions, and construction techniques to balance the innovation and rationality of architectural design.

Biography: Zhang Ye is an Associate Professor in the Architecture Department at the University of Tianjin, where she is also a member of the university's Digital Design Lab. In her teaching role, she is responsible for the following; teaching design studios, workshops, and seminar courses where she explores the concepts of materiality, design systems, computational design techniques, and fabrication processes in contemporary architecture and design. Her research field mainly comprises two parts: digital fabrication, and digital simulations of architectural material's behaviors. Her work on interdisciplinary design research connects architecture, engineering, and computations to explore the ecosystems of contemporary urban environments. It seeks to develop and speculate upon new knowledge for architecture, where the practice of design engages in both social constructs and material performances on numerous scales. Another of her research topics is dynamic performances of architectural materials. In her recent research on the hydro-deformation of wood and its digital simulations, by connecting material sciences with mathematic models, computational technology and architectural design, she designs a software which can analyze and simulate wood dimensional changes in different humidity environments. Through this research, wood deformations in architectural design can be treated as positive characters instead of negative ones as they can be predicted, controlled, and organized. Zhang Ye's professional history includes working for the Advanced Design Lab of Tokyo University. She participated in several research projects which have been published and widely exhibited in Japan. She teaches design studios, workshops, and seminar courses where she explores the concepts of materiality, design systems, computational design techniques, and fabrication processes in contemporary architecture and design.

Kensuke Hotta (Keio University, PO_Limited Liability Company)

A Daily work of Computational Architect

Abstract: What does a Computational Architect do, a job that is unfamiliar in Japan? The title I have come up with is a job title that I have been shaky in defining myself, but it is a profession that does not design buildings as objects, but rather works with projects or 'auxiliary lines' of design. I would like to introduce the contents of this new kind of work.

Biography: Tokyo-based Computational Architect (CA), an engineer who uses computers and algorithms to design and support design. He obtained a degree from the newly established PhD course in architectural design at the Architectural Association. He then moved to Japan, where he founded and incorporated his own profession as a CA. He specialises in generative design and human-computer interaction. He works on various designs, including architecture, as well as project planning and drafting. His favourite food is snow crab. He has worked for several architectural design firms in practice and continues to work for several major firms. He also runs his own companies, POLLC and HQLLC. He has also worked as a researcher at the University of Tokyo and Keio University.

Presenters & Topics:
  • Yu Cui (Tianjin University): Stone Masonry Construction: Block Characteristics - Position Arrangement Mechanism and Human-Machine Collaborative Construction Methods
  • Yuxiao Ren (Tianjin University): Freeform Concrete Pavilion Design Based on Minimal Surface Geometry and Modular Discretization
  • Weijie Xie (Northwest A&F University): Multi-scale Behavioral Distribution Prediction Matters: A Unified Framework for Sheep Behavior
  • Ruifeng Lu (Northwest A&F University): Research on Indoor Positioning and Trajectory-based Behavior Analysis of Sheep
  • Zhengyang Wang (JAIST): Multi-Story Building Image Generation Using Retrieval Augmented Diffusion Models
WS3: Machine Learning Tutorial Workshop with Focus on Diffusion Models

Organizers: Ran Dong (Chukyo University), Dongsheng Cai (Nagoya University of Commerce and Business)

Abstract:

This workshop offers a comprehensive introduction to machine learning for beginners. It begins with fundamental statistical methods that lay the groundwork for key algorithms in machine learning. Core concepts of perceptrons and neural networks are then introduced, followed by an overview of major deep learning models with explanations of their structures and applications. The workshop also explores cutting-edge AI topics by introducing the theoretical foundations and applications of diffusion models.

Speakers & Topics:
  • Ran Dong (Chukyo University): An Introduction to Machine Learning and Neural Network
  • Jiawei Li (University of Tsukuba): Learning Diffusion Models Through the Theory of Score Matching
  • Xunan Liu (University of Tsukuba): Applications of Diffusion Models in Motion Synthesis
WS4: Sketch-Based Graphics Workshop

Organizers: Haoran Xie (JAIST), Tsukasa Fukusato (Waseda University), Jingyuan Liu (The University of Tokyo)

Abstract:

The widespread proliferation of social media platforms and personal computing technologies has catalyzed significant interest in enabling novice users to generate high-quality graphical contents. Sketching represents an intuitive and efficient modality for object and motion representation within computer graphics and user interface fields. This workshop will feature presentations by speakers discussing their current investigations in sketch-based graphics, followed by scholarly discourse regarding the future trajectories and advancements of sketch-related methodologies in computer graphics, computer vision, and generative artificial intelligence frameworks.

Invited Participant:

Hongbo Fu (HKUST)

Presenters & Topics:
  • Hengyuan Chang (JAIST): Sketch-Driven Anime-Style Fluid Video Generation
  • Tianyu Zhang (JAIST): Sketch-Guided Bundle-based Anime Hair Editing
  • Yuan Ma (JAIST): Vector Sketch Generation Using Diffusion Model
  • Hao Jin (JAIST): Sketch-Guided Anime Landscape Video Generation
  • Fangyuan Tu (JAIST): Physics-Guided Video Generation of Cartoon Garments