2022-06-05 Award posted.
2022-05-30 Please check your email for information on Gather, Slack, and Zoom.
2022-05-30 Updated Program and Information.
2022-05-16 Information for online conference posted.
2022-05-03 Program posted.
2022-04-08 Updated Registration & Payment info.
2022-04-08 Changed to fully online conference.
2022-02-14 Schedule changed again.
2022-01-28 Schedule changed.
2021-11-05 Website opened.


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Call for Submission

Submission categories include full paper (up to 8 pages), short paper (up to 4 pages) and poster (1 page). NICOGRAPH International 2022 reviewing is single blind, in that authors are not shared the names of the reviwers, but the reviewers know the authors.

Easy chair

All accepted submissions will be included in the conference proceedings to be published by Conference Publishing Services (CPS) (https://www.computer.org/conferences/cps/author-faq) and submitted to the IEEE Xplore and Computer Society digital libraries and submitted for possible indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services. However, depending on the number of submissions, not all poster presentations can be published in the IEEE CPS. Authors of all accepted full papers will be invited to submit a revised version to the special issue of Journal of The Society of Art and Science. The papers must be written in English, and use the following templates for preparing you papers:

IEEE Templates (DOC, Latex, Overleaf) (8.5" x 11", US Letter)

Authors may optionally upload supplementary material, which may include videos, audios and images to showcase results/demo of the proposed approach/system. With the electronic submission system, you can submit your papers and edit your submission as many times as you need before the submission deadline. The authors are encouraged not to wait till the submission deadline and register their paper titles and abstracts as earlier as possible to facilitate the reviewing process. By submitting a paper the authors confirm that their paper represents original previously unpublished work, and if accepted, at least one of the authors will register for the conference and present the paper.

Authors can submit papers related to what has already been published in journals or conference proceedings. However, please be aware of the copyright rules of the previous publication, and be sure to cite the publication, especially, in case it has been published in a journal paper or a reviewed international proceeding. Authors also need to clarify a difference or progress from the previous publication. The previous publication is necessary to be uploaded through a submission form for the reviewing purpose.

Topics and Keywords of the conference include but not limited to:

  • Computer Graphics
  • Compute Vision
  • Image/Video Processing
  • Visualization
  • Non-Photorealistic Rendering
  • Animation
  • Multimedia
  • Virtual Reality/Augmented Reality
  • Digital Art
  • E-Heritage
  • Video Game
  • Content Design
  • Affective Computing

Registration & Payment

The online registration for "NICOGRAPH International 2022" is now closed.

Register Here

Registration Fee

On or Before Apr. 30, 2022 -> May 13, 2022 After Apr. 30, 2022 -> May 13, 2022
Regular: Member* 15,000 JPY 20,000 JPY
Regular: Non-member 20,000 JPY 25,000 JPY
Student: Member * 3,000 JPY 8,000 JPY
Student: Non-member 8,000 JPY 13,000 JPY
* Member of the Society for Art and Science or ADADA.


At least one of each accepted paper (full/short/poster) has to pay registration fee no later than Apr. 30, 2022.

Payment Information

Early/Late registrant: Option 1

Please make a bank transfer to the following account.

PayPay Bank Suzume-Branch (ID: 002)
The Society for Art and Science
-----Japanese information------
BANK NAME: PayPay銀行 すずめ支店 (ID: 002)
ACCOUNT NO: 6996886
BENEFICIARY: シヤ)ゲイジユツカガクカイニコグラフ

Please note that the transfer fee is not included in the above amount. Please make the transfer at your own expense. Participants from Japan are strongly recommended to take this option.

Early/Late registrant: Option 2

Please pay with a credit card. You will receive an email with the payment instruction after submitting the online registration form.


General Information

Nicograph International 2022 will be held as a fully online conference, using the Gather and Slack applications. Details about Gather and Slack will be emailed to all participants at a later date.

Recordings of presentations' visuals and audio are prohibited at this conference.

This conference will be held in Gather town. This link shows you how to use it for the first time.

Presentation Information

Details of the presentation procedures will be emailed to all presenters at a later date.

Oral presentations are 20 minutes for full papers and 15 minutes for short papers (including Q&A).

Poster presentations are conducted during the session time of each poster session (including poster fast-forward). Poster presenters should attend the sessions for two days.

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What is CG Research in Industry?
- Anime, Games and Beyond -

Ken Anjyo

(OLM Digital, Inc. / IMAGICA GROUP, Inc. / Victoria University of Wellington)


CG research in the digital industry should provide tools/systems/workflows useful in the workplace. Technical novelty may therefore be an important factor of the industry-oriented research, but not always a top priority.
    In this talk, I would like to showcase how to find and solve industry issues through international research collaborations across companies and academia, based on my experiences over years. The specific technical topics will come from 3D anime, facial animation and geometry processing of millions of polygons. In addition, I will briefly discuss the future of CG research, emphasizing on the importance of advanced mathematical approaches

keynote speaker

Ken Anjyo


Ken Anjyo is an executive advisor (former CTO) for OLM Digital, Inc. and the director for Advanced Research Group at IMAGICA GROUP, Inc. He is also Professor at CMIC of Victoria University of Wellington, New Zealand since 2018. While heading the company's R&D, he has facilitated many joint research projects with domestic and international universities and companies.
    He has been active for SIGGRAPH and SIGGRAPH Asia programs over years, including those of Technical Papers, Courses, Electronic Theater, Production Session, and Panel as an author, organizer or committee member. He chaired SIGGRAPH Asia 2018 held in Tokyo. He co-founded the ACM Digital Production Symposium (DigiPro) in 2012.
    His recent research activities focus on avatarization (human modeling and character animation) and on mathematics for CG (e.g. Lie group/algebra, Reproducing Kernel Hilbert Space, and Discrete Differential Geometry).

Special Session 1

Kansei and Art

Session Abstract

Kansei is important in all artistic activities. The approach of Kansei studies is highly compatible with the arts and is related to the quality of life and human satisfaction. In this session, we will invite three researchers to talk about Kansei studies, focusing on the feelings of fragrance, well-being in tourism, and textural expression of fabrics.

invited speaker
Invited speakers
Makoto Fukumoto / Akihiro Ogino / Tomoharu Ishikawa

Presentation List

Creation of Fragrance Suited to User's Feelings by Mixing Aroma Sources based on Interactive Evolutionary Computation, Makoto Fukumoto (Fukuoka Institute of Technology)

Well-being with KANSEI: Support to Positive Experiences in Tourism, Akihiro Ogino (Kyoto Sangyo University)

Fabric Texture Expression and Recognition in Online Shopping, Tomoharu Ishikawa (Utsunomiya University)

Special Session 2

HCI x Art and Entertainment

Invited speakers
Junichi Yamaoka / Shigeo Yoshida / Shuhei Tsuchida

Session Abstract

We will invite researchers whose research themes are Art and Entertainment with a focus on HCI (Human-Computer Interaction) to talk about their research. They will introduce their research activities, focusing on how they conducted their research, which also has aspects of artwork and contents, and how they handled the theme of Art and Entertainment, which is difficult to evaluate numerically.

Presentation List

Art Meets Material Interaction and Technology, Junichi Yamaoka (Keio University)

Research through Experience: Research Process Bridging HCI, Art, and Entertainment, Shigeo Yoshida (OMRON SINIC X Corp.)

Augmented Performance, Shuhei Tsuchida (Kobe University)

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In Cooperation with:

ADADA JAPAN (http://adada.info/jp/)

The member of the society for art and science can submit extended versions of NICOGRAPH International papers to ADADA International Journal.

Tokyo Institute of Technology(https://www.titech.ac.jp)


Office of the society for art and science

Itoh laboratory, Department of Information Sciences, Ochanomizu University

2-1-1 Otsuka, Bunkyo-ku, Tokyo, 112-8610, Japan


e-mail: nicoint2022-org _at_ art-science.org