simple web templates


【Best Paper Award】:1件 
●Sketch2Domino: Interactive Chain Reaction Design and Guidance (Yichen Peng, Yuki Mishima, Yamato Igarashi, Ryoma Miyauchi, Masahiro Okawa, Haoran Xie and Kazunori Miyata) 

【Best Online Presentation Award (Paper)】:2件 
●Sketch2Domino: Interactive Chain Reaction Design and Guidance (Yichen Peng, Yuki Mishima, Yamato Igarashi, Ryoma Miyauchi, Masahiro Okawa, Haoran Xie and Kazunori Miyata) 

●Interactive Projection System for Calligraphy Practice (Zhizhou He, Haoran Xie and Kazunori Miyata) 

【Best Online Presentation Award (Poster)】:1件 
●Manifold Learning for Hand Drawn Sketches (Zhengyu Huang, Haoran Xie and Kazunori Miyata)

Important Announcements ( Addition )

Dear all concerned of NICOGRAPH International 2020,In view of the social situation where we still have to act cautiously against the COVID-19epidemic, the organized committee has decided that NICOGRAPH International 2020 willbe a "Fully Online Conference".

We would like to apologize to all those who were looking forward to visiting TokyoUniversity of Technology, Hachioji Campus on the occasion of NICOGRAPH International2020. We look forward to seeing you online.

20th May, 2020

Tsukasa Kikuchi , Conference Chairman, (Tokyo University of Technology)


2020-06-11: Award posted 
Important Announcements ( Addition ) posted 
2020-05-21: Program posted
2020-03-25: Schedule changed
2020-03-23: Registration Site opened 
2020-03-22: Important Announcements posted
2020-03-22: Registration Fee posted
2020-02-24: Schedule changed
2020-01-24: Schedule changed 
2020-01-22: Format link posted
2020-01-10: Posting site opened 

NICOGRAPH International 2020

June 5-6, 2020, Tokyo University of Technology, Hachioji Campus, Tokyo, Japan.

The 19th annual international conference "NICOGRAPH International 2020", Organized by the Society for Art and Science will take place during June 5-6, 2020 in Tokyo University of Technology, Hachioji Campus, Tokyo, Japan(

NICOGRAPH has quarter-century history. Its foundation can be traced back to 1985. The time-honored annual conferences have been organized by the Society for Art and Science since 2000, which aim at promoting the research combining science and art in computer graphics and related fields as well as to advance the development of interactive media art. In 2002, the first international conference NICOGRAPH International rose out of the domestic series, and since then NICOGRAPH international conference has been organized annually. 

From 2016, all accepted papers will be included in the conference  proceedings to be published by Conference Publishing Services (CPS) ( and submitted to the IEEE Xplore and Computer Society digital libraries.

Important Date

Abstract Submission: Feb. 9, 2020 ( ← Jan. 26, 2020) 

Paper Submission: Feb. 16, 2020  ( ← Feb. 2, 2020) 

Author Notification:  Mar. 25, 2020 ( ← Mar. 11, 2020)

Poster Submission: Apr. 10, 2020 ( ← Mar. 31, 2020  Mar. 15, 2020)

Camera-ready: Apr. 30, 2020 ( ← Apr. 5, 2020)


Submission categories include full paper (up to 8 pages), short paper (up to 4 pages) and poster (1 page).

All accepted submissions will be included in the conference proceedings to be published by Conference Publishing Services (CPS) ( and submitted to the IEEE Xplore and Computer Society digital libraries and submitted for possible indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services. Authors of all accepted full papers will be invited to submit a revised version to the special issue of Journal of The Society of Art and Science. The papers must be written in English, and use the following templates for preparing you papers:

Word Template (DOC) or LaTex Package (ZIP)  
(8.5" x 11", US Letter)

Authors may optionally upload supplementary material, which may include videos, audios and images to showcase results/demo of the proposed approach/system. With the electronic submission system, you can submit your papers and edit your submission as many times as you need before the submission dateline. The authors are encouraged not to wait till the submission dateline and register their paper titles and abstracts as earlier as possible to facilitate the reviewing process. By submitting a paper the authors confirm that their paper represents original previously unpublished work, and if accepted, at least one of the authors will register for the conference and present the paper. 

Topics and Keywords of the conference include but not limited to:

Computer Graphics
Compute Vision
Image/Video Processing 
Non-Photorealistic Rendering 
Virtual Reality/Augmented Reality 
Digital Art 
Video Game 
Content Design 
Affective Computing

Registration & Payment

The online registration for "NICOGRAPH International 2020" is now open, and we are looking forward to an exciting conference with a lot of highly interesting contributions. 

Registration Fee

    Early Regular: Member *


     On or before Apr. 30

     Late Regular: Member *


     After Apr. 30

    Early Regular: Non-member


     On or before Apr. 30

     Late Regular: Non-member


     After Apr. 30

    Early Student: Member *


     On or before Apr. 30

     Late Student: Member *


     After Apr. 30

    Early Student: Non-member


     On or before Apr. 30

     Late Student: Non-member


     After Apr. 30

* Member of the Society for Art and Science or ADADA.

Important Information

At least one of each accepted paper (full/short/poster) has to pay registration fee no later than Apr. 30, 2020.

Payment Information

For Japanese Residence

Please make a bank transfer to the following account 

BANK NAME: ジャパンネット銀行 すずめ支店 (ID: 002) 
ACCOUNT NO: 6996886

Please note that transfer fee is not included in the above amount. 
Please make the transfer at your own expense. 

For the others
Please pay with credit card.
You will receive an email of payment instruction after submitting the online registration form.


Jun 5 (Fri.)

13:00 - 13:10 Opening

13:10 - 14:10  Keynote   Character Making Research to Create Digital Contents   Kunio Kondo

14:30 - 15:55 Cultural Computing

[ F ] A Method of Recognizing Flake Surfaces from Noisy Point Cloud for Measuring Stone Tools
Shurentsetseg Erdenebayar, Keita Murakami, Fumito Chiba, and Kouichi Konno

[ F ] Image Based 3D Stable Posture Matching in Real Time for Stone Tool Assembly
Togtokhtur Batbold, Amartuvshin Renchin-Ochir and Kouichi Konno

[ S ] Classification of Acanthus Pattern for 3D Architectural Decor Modeling
Naoya Tsuruta, Sawa Hiraiwa, Ryuta Motegi and Kunio Kondo

[ S ] From Spiritual to Virtual: An Interactive Digital Art Creation of Virtual Reality Borobudur
Yusup Sigit Martyastiadi

[ S ] Intellectual Property of Character Design based on Local Content of Ngada District, Indonesia
Ika Yulianti and Yusup Sigit Martyastiadi


16:15 - 17:35 Puzzle and Entertainment

[ F ] Sketch2Domino: Interactive Chain Reaction Design and Guidance
Yichen Peng, Yuki Mishima, Yamato Igarashi, Ryoma Miyauchi, Masahiro Okawa, Haoran Xie and Kazunori Miyata

[ S ] A Method for Generating Mazes with Length Constraint using Genetic Programming
Kiotaka Okano and Katsutsugu Matsuyama

[ S ] Learning Rubik's Cube through User Operation History
Shuhei Ajisaka, Shinichiro Hara, Moe Matsuchi, Shuyang Luo, Shogo Yoshida, Haoran Xie and Kazunori Miyata

[ S ] An Extended Approach for the Automatic Solution of Tangram Puzzles Using Permutation Heuristics
Fernanda Miyuki Yamada, Hiroki Takahashi, Harlen Costa Batagelo and João Paulo Gois

[ S ] Method for Creating Motion Comic from Printed Comic
Ryota Onishi, Kaito Tanaka, Hiroaki Sawano, Yuri Suzuki and Seiji Hotta

17:55 - 18:10 Poster Fast Forward 

zoom Party

June 6 (Sat.)

13:00 - 14:05 Applied Media

[ F ] Interactive Projection System for Calligraphy Practice
Zhizhou He, Haoran Xie and Kazunori Miyata 

[ S ] Multi-level Query Analysis for NLT-based Synthesizer Interface
Lucian Meinicke, Keiko Ochi and Yasunari Obuchi 

[ S ] An Examination of a Support Tool for Designing Shadow Box Art
Daisuke Chiba and Katsutsugu Matsuyama 

[ S ] Investigation of Method Presented Nonverbal Information Using Tactile Sensations of Real Objects
Yuriho Higuchi and Mitsunori Matsushita 


14:25 - 15:25 Processing Technology

[ S ] Visualization of Individual Variation of Multiple Annotators Working on Training Datasets for Machine Learning
Takayuki Itoh and Ayana Murakami 

[ S ] A Cloud Experiment for Virtual Reality and Augmented Reality in NCHC Render Farm
Jasmine Wu, Chia-Chen Kuo, Shao-Ting Hsiao, Kuo-Hsiang Chang and Shu-Hsin Liu 

[ S ] Viewpoint Selection for Sketch-Based Hairstyle Modeling
Moeko Ishii and Takayuki Itoh 

[ S ] Improving GPU Real-Time Wide Terrain Tessellation Using the New Mesh Shader Pipeline
Benjamin Santerre, Masaki Abe and Taichi Watanabe 

15:45 - 17:15 Poster Session  

Face Stylized Modeling for Virtual Character
Chen Bixuan and Toshihiro Komma 

Development of a Score-Based Virtual Instrument for Beginners, That Combines Composition With Performance
Yuji Sasaki, Taku Yamane and Masanori Fukui 

Use Gameplay RPA as Programming Materials
Hiroshi Yokoyama, Masanori Fukui, Takahiro Matsumoto, Yoshitatsu Mori and Tomoyuki Takami 

Usage of Vocal Emotion Recognition as a Game Mechanism
Thomas Aubart, Keiko Ochi and Yasunari Obuchi 

Adjusting the Game Difficulty by Changing AI Behaviors with Reinforcement Learning
Louis Schmidt, Taichi Watanabe and Koji Mikami 

KUI Based Puppet
Kouta Kikuchi and Toshitaka Amaoka 

Manifold Learning for Hand Drawn Sketches
Zhengyu Huang, Haoran Xie and Kazunori Miyata 

An Example-Based Tone Mapping Algorithm for Monochrome Image
Chunzhi Gu and Chao Zhang 

Cross-Cultural Design of Facial Expressions for Humanoid Robots
Meina Tawaki, Ichi Kanaya and Keiko Yamamoto 

Benchmark on Face Image Retrieval From Learning Attributes
Tomohiro Hibino, Xie Haoran and Kazunori Miyata         

Proposal of a Tactile Paper Interface Using a Tablet Device
Shintaro Watanabe and Kumiko Kushiyama 

17:20 - 17:30 Closing 


Advisory Committee :

Issei Fujishiro (Keio University, Japan) 
Xiaoyang Mao (University of Yamanashi, Japan)
Takayuki Itoh (Ochanomizu University, Japan) 
Hiroaki Sawano (Aichi Institute of Technology, Japan) 
Shinji Mizuno (Aichi Institute of Technology, Japan)

Conference Chairs :

Tsukasa Kikuchi ( Tokyo University of Technology, Japan )

Program Chairs : 

Akinori Ito ( Tokyo University of Technology, Japan )
Taichi Watanabe ( Tokyo University of Technology, Japan )

Honorary Chair :

Kunio Kondo ( Tokyo University of Technology, Japan ) 

Publicity Chair :

Naoki Oshima ( Takushoku University, Japan )

Publication Chair :

Katsutsugu Matsuyama ( Iwate University, Japan )

Finance Chair :

Yuriko Takeshima ( Tokyo University of Technology, Japan )

In Cooperation with:


The member of the sociery for art and science can submit extended versions of NICOGRAPH International papers to ADADA International Journal.

© NICOGRAPH International 2020 - All Rights Reserved