NICOGRAPH International 2017

June 2-3, 2017, Kyoto, Japan


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Welcome to NICOGRAPH International 2017

The 16th annual international conference "NICOGRAPH International 2017", Organized by the Society for Art and Science will take place during June 2-3, 2017 in Kyoto, Japan.

NICOGRAPH has quarter-century history. Its foundation can be traced back to 1985. The time-honored annual conferences have been organized by the Society for Art and Science since 2000, which aim at promoting the research combining science and art in computer graphics and related fields as well as to advance the development of interactive media art. In 2002, the first international conference NICOGRAPH International rose out of the domestic series, and since then NICOGRAPH international conference has been organized annually.

From last year, all accepted papers will be included in the conference proceedings to be published by Conference Publishing Services (CPS) (https://www.computer.org/web/cs-cps/) and submitted to the IEEE Xplore and Computer Society digital libraries and submitted for possible indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services. Authors of all accepted full papers will also be invited to submit an extended version to the special issue of Journal of The Society of Art and Science.

Group photo at the conference

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News

  • The group photo is uploaded.[2017.06.08]
  • Best papaer and best poster awards have been announced.[2017.06.08]
  • Poster presentation information is updated.[2017.06.01]
  • Keynote information has been updated.[2017.06.01]
  • Venue information has been updated.[2017.06.01]
  • Presentation information is updated.[2017.05.16]
  • The conference program is updated.[2017.05.04]
  • The registration site is now open! Please visit here.[2017.03.16]
  • The preliminary webpage of NICOGRAPH International 2017 is launched. [2016.11.04]
  • The submission site is online. [2016.11.08]
  • Important Date

  • Paper Submission (Title & Abstract): Jan. 13 (Fri), 2017
  • Paper Submission (Materials): Jan. 23 (Mon), 2017 (Extended)
  • Author Notification: Mar. 3 (Fri), 2017
  • Poster Submission: Mar. 10 (Fri), 2017
  • Registration site open: Mar. 17 (Fri), 2017
  • Camera-ready: Apr. 7 (Fri), 2017
  • Registration (Authors): Apr. 14 (Fri), 2017
  • Submission

    Submission categories include full paper (up to 8 pages), short paper (up to 4 pages) and poster (1 page). All papers will be reviewed by at least three reviewers. Topics and keywords of the conference include but not limited to:

  • Computer Graphics
  • Compute Vision
  • Image/Video Processing
  • Visualization
  • Non-Photorealistic Rendering
  • Animation
  • Multimedia
  • Virtual Reality/Augmented Reality
  • Digital Art
  • E-Heritage
  • Video Game
  • Content Design
  • Affective Computing

  • Submission Site (Click this link to start a new submission)

    All accepted submissions will be included in the conference proceedings to be published by Conference Publishing Services (CPS) (https://www.computer.org/web/cs-cps/) and submitted to the IEEE Xplore and Computer Society digital libraries and submitted for possible indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services. Authors of all accepted full papers will be invited to submit a revised version to the special issue of Journal of The Society of Art and Science. The papers must be written in English, and formatted to Conference Publishing Services Manuscript Formatting Guidelines, Please use the following templates for preparing you papers:

    Word Template (ZIP) or LaTex Package (ZIP)
    (8.5" x 11", US Letter).

    Authors may optionally upload supplementary material, which may include videos, audios and images to showcase results/demo of the proposed approach/system. With the electronic submission system, you can submit your papers and edit your submission as many times as you need before the submission dateline. The authors are encouraged not to wait till the submission dateline and register their paper titles and abstracts as earlier as possible to facilitate the reviewing process. By submitting a paper the authors confirm that their paper represents original previously unpublished work, and if accepted, at least one of the authors will register for the conference and present the paper.

    Registration & Payment

    The online registration for "NICOGRAPH International 2017" is now open, and we are looking forward to an exciting workshop with a lot of highly interesting contributions.

    Registration Site (Click this link to start a new registration)

    * Please note that the registration cite is developed based on Google Doc, if you have problem with accessing it, please either use VPN or contact us from here.


    Registration Fee

    Early Registration:
    On or before
      May 19th

    Late Registration:
    After May 19th 
      or on-site

    Regular
    (Member* with banquet)

    18,000
    Japanese yen
    23,000
    Japanese yen

    Regular
    (Non-Member with banquet)

    24,000
    Japanese yen
    29,000
    Japanese yen

    Student
    (Member* with banquet)

    10,000
    Japanese yen
    13,000
    Japanese yen

    Student
    (Non-Member with banquet)

    15,000
    Japanese yen
    18,000
    Japanese yen

    Student
    (Non-Presenter without banquet)

    10,000
    Japanese yen
    13,000
    Japanese yen

    Banquet Ticket

    5,000
    Japanese yen
    5,000
    Japanese yen
    *Member of the Society for Art and Science

    Please complete your online registration and payment by May 19th, 2017.

    Please remind that:
    - Extra charge will be needed for the late registrations (after May 19th or on-site).
    - At least one author of each accepted paper (full/short/poster) has to pay registration fee no later than April 14, 2017.
    - Participation fee includes Banquet fee. If you need to split a receipt for the participation of the conference and the banquet, please follow the instruction on the registration site.


    Payment Information

    Early/Late registrant: Option 1

    Please make a bank transfer to 

    BANK NAME: Japan Net Bank Suzume-Branch (ID: 002) 
    ACCOUNT NO: 6996886 
    BENEFICIARY:The Society for Art and Science 

    BANK NAME: ジャパンネット銀行 すずめ支店 (ID: 002) 
    ACCOUNT NO: 6996886 
    BENEFICIARY:シヤ)ゲイジユツカガクカイニコグラフ 

    Please note that transfer fee is not included in the above amount. Please make the transfer at your own expense. Participants from Japan are strongly recommended to take this option.

    Early/Late registrant: Option 2

    Please pay with credit card.  You will receive an email of payment instruction after submitting the online registration form.

    Program at a Glance



    09:10 - 09:40

    09:40 - 09:50

    09:50 - 10:45

    10:45 - 11:00

    11:00 - 12:00

    12:00 - 12:10

    12:10 - 13:10

    13:10 - 14:15

    14:15 - 14:20

    14:20 - 14:30

    14:30 - 15:30

    15:30 - 15:45

    15:45 - 16:55

    17:30 - 19:30

    Day 1
    June 2nd

    Registration

    Opening

    Session A: Video Game

    Break

    Keynote 1: YCAM

    Poster Fast Forward

    Lunch

    Poster Core Time



    Keynote 2: Naoko Tosa

    Break

    Session B: Image Processing & Visualization

    Banquet @

    5F Foyer, International Innovation Building

    Day 2
    June 3nd

    Registration

    Session C: Computer Graphics & E-heritage


    Break

    Keynote 3: Ken Anjyo

    Lunch


    Session D: Content Design

    Break

    Closing




    Keynote 1: Interaction creates movement
    Presenter: Akiko Takeshita, Richi Owaki, Takayuki Ito (YCAM InterLab)
    Chair: Naohisa Sakamoto (Kobe University)
      img/YCAM.png Read more
      What happens when you dance upside down? If a piece of string tied to your right hand is tied to someone else’s left hand, how would that affect your movement? YCAM, a media art center in Yamaguchi, has developed the R&D project "Reactor for Awareness in Motion (RAM)" in which a system captures dancers’ movements in real time, and the movements change the virtual environment and vice versa. The feedback loop between movements and virtual environments inspires new ideas for choreography. What shifts are occurred in our perception, body movement or our way of communicating when we experience interactive responses to our own bodyʼs movement in the form of moving images, sound and vibration? This keynote lecture introduces and demonstrates an innovative relationship between technology and the body as well as research and art expression.

    Keynote 2: Looking for Japan
    Presenter: Naoko Tosa (Kyoto University)
    Chair: Koji Koyamada (Kyoto University)
      img/Tosa-01.png Read more
      Traditional beautiful objects that remain until now must be the ones created or developed using cutting-edge technologies of the time. Examples are Buddha statues in Nara, the pyramids in Egypt, etc. Living in Kyoto, I have many chances of meeting heads of traditional art schools. I have been impressed by the fact that they have not only tried to keep their traditions, but also to find new entertaining values in them and to change them from time to time. Because of this, these traditions could survive until now. While I was staying as an artist fellow at MIT in Boston in 2002, I created an interactive installation called ZENetic Computer based on Zen principles and using various Zen concepts such as Dry Landscape Gardens, Zen Dialogues, the Ten Ox-herding pictures, etc. and exhibited it at MIT Museum. Also, I wanted to exhibit the system at one of the Zen temples in Kyoto for a month. The chief priest of the temple agreed with my request saying that such an exhibition would be a good chance for the young generation to understand Zen. Through these experiences I got the concept of Cultural Computing, by which I thought it would be possible to express Japanese culture including art utilizing information technologies and to let foreigners understand it. During the ten years I lived in the westernized Japanese society since then, I have found that Japanese traditional beauty vigorously survives in myself. I, as a media artist, have found that Japanese beauty exists in various forms, for example: decorative handcraft, beauty of minimalism that throws away unnecessary items and focuses on motifs, close-ups of a small part, composition of asymmetry, aesthetics of change, aesthetics of blank (or Wabi-Sabi), specific sacred beasts, such as a dragon and a tiger, Japanese nature, plum flowers, the mind to appreciate cherry blossoms, paintings expressing the four seasons in Japan, etc.

      Especially through my project of carrying out a projection mapping supported by the Kyoto Prefectural Government as one of the events to celebrate the 400th RIMPA anniversary, I have noticed that I am one of the successors of Japanese traditional culture. How about other people? Have they noticed this too? I am afraid they might think that Japanese traditional culture is something old-fashioned or has nothing to do with them. If they notice that they are one of the successors of Japanese traditional culture, I can expect a bright future for Kyoto Zen culture. Since I feel like this, I want to express these beauties using cutting-edge technologies instead of using traditional methods focusing on natural phenomena that exist, but are invisible to our eyes. Based on such methodology, I want to express Japanese beauty, like the changes between the four seasons, refined beauty, the sacred dragon, mountains and water, the energy of mountains where hundreds of gods live, etc. For what purpose? To discover Japan and its future.
      img/Tosa-02.png

    Keynote 3: (Part I)
    Radial Basis Functions for Character Animation
    (Part II)
    An Introduction to SIGGRAPH Asia 2018
    Presenter: Ken Anjyo (OLM Digital, Inc)
    Chair: Takayuki Itoh (Ochanomizu University)
      img/anjyo.png Read more
      In this talk we will give two topics.

      Part I of the talk discusses how to construct a (typically smooth) function from a set of unorganized samples. In particular we will focus on a class of interpolation functions called radial basis functions (RBFs). While demonstrating a few RBF interpolation techniques for character animation, we will briefly introduce the underlying theory of Reproducing Kernel Hilbert Space (RKHS).

      Part II describes the enchantments of SIGGRAPH Asia 2018 as well as the pace of preparation for the big event in Tokyo.
      img/statistic.jpg


    Session A: Video Game
    Chair: Hisakazu Hada (Tokyo University of Technology)

    • Adaptable Game Experience Based on Player’s Performance and EEG
      Henry Fernández, Koji Mikami, Kunio Kondo

    • Dynamic Pressure Cycle Control: Dynamic Diffculty Adjustment beyond the Flow Zone
      Masanobu Endoh, Henry Fernández, Koji Mikami

    • A Study on Voice Actor Recommendation for Game Characters Based on Acoustic Feature Estimation and Document Co-occurrence
      Erika Sakai, Akinori Ito, Takayuki Itoh

    Session B: Image Processing & Visualization
    Chair: Peeraya Sripian (King Mongkut's University of Technology Thonburi)

    • Japanese Fingerspelling Recognition based on Classification Tree and Machine Learning
      Nobuhiko Mukai

    • Tracking and Short-term Forecasting of Typhoon Structure
      Jiayi Xu, Xuanxuan Huang

    • Construction of indoor location search system using Bluetooth Low Energy
      Yuta Miyagawa, Norihisa Segawa

    • Category Classification of Text Data with Machine Learning Technique for Visualizing Flow of Conversation in Counseling
      Yuma Hayashida, Tomoya Uetsuji, Yasuo Ebara, Koji Koyamada

    Session C: Computer Graphics & E-Heritage
    Chair: Nobuhiko Mukai (Tokyo City University)

    • Estimating Parameters of Subsurface Scattering using Directional Dipole Model
      Xingji Zeng, Takafumi Iwaguchi, Hiroyuki Kubo, Takuya Funatomi, Yasuhiro Mukaigawa

    • A Study of Analytic Method for Distortion of Rotational Shape by Using Elliptic Circularity
      Fei Han, Tsutomu Kinoshita, Katsutsugu Matsuyama, Kouichi Konno

    • A Study of Segmentation Algorithm for Decoration of Statue Based on Curve Skeleton
      Amartuvshin Renchin-Ochir, Katsutsugu Matsuyama, Enkhbayar Altantsetseg, Kouichi Konno

    • A Study of Assembly Navigation Operation with 2D Panel for Restoring Fractured Objects
      Chunyuan Li, Katsutsugu Matsuyama, Kouichi Konno

    Session D: Content Design
    Chair: Katsutsugu Matsuyama (Iwate University)

    • Body-shape Transfer for Super Deformation of 3D Character Models [Best Paper Award]
      Peng Wang, Yoshihiro Kanamori, Yuki Endo, Jun Mitani

    • Botanical Puppet: Computer Controlled Shameplant
      Wataru Kurihara, Akito Nakano, Hisakazu Hada

    • An Interactive Digest Movie Creation Method Focusing on Specific Persons Using Face Detection
      Saki Yamashita, Takayuki Itoh

    • LipSync Generation based on Discrete Cosine Transform
      Ning Xie, Tianye Yuanz, Masayuki Nakajima

    Poster Session

    • (P-01) STAT (U) ES: An Interactive Community Engaged Art Using Projection Mapping and Facial Recognition System
      Yushi Tajima and Yuta Muto

    • (P-02) Ancient Japanese Board Sugoroku Reproduction: Development of Network Play System for Board Sugoroku
      Hisako Hara, Kaori Kishi, Masanori Fukui, and Tomoyuki Takami

    • (P-03) Interactive Music Modulation with Micro-Geometry of Object Epidermis [Best Poster Award]
      Takayuki Itoh and Naruhito Toyoda

    • (P-04) Floor Exertainment with Knight Tour Creator
      Masanori Fukui, Zhixin Shen, Zhejun Liu, and Tomoyuki Takami

    • (P-05) A Visualization Tool for Feature Analysis of Painting Images
      Ayaka Kaneko, Takayuki Itoh, and Ying Wang

    • (P-06) Hybrid Image as the Assessment Tool for Myopia Severity Level
      Peeraya Sripian

    • (P-07) Feature Extraction of Game Plays for Procedural Play Generation
      Kazuki Mori, Ayumu Shinya, Tomohiro Harada, and Ruck Thawonmas

    • (P-08) Automatic Generation of Game Plays Considering the Play Arc by the AI in a Fighting Game
      Suguru Ito, Makoto Ishihara, Tomohiro Harada, and Ruck Thawonmas

    • (P-09) Object-Specific Style Transfer Based on Feature Map Selection Using CNNs
      Ayumu Shinya, Nguyen Duc Tung, Tomohiro Harada, and Ruck Thawonmas

    • (P-10) Procedural System of Generating Sound Effect for Magical Girl ANIME
      Nana Satou, Akinori Ito, and Koji Mikami

    • (P-11) Interface Design and Controller Development for Loop Performance of Contemporary Music Associated with a DJ Software
      Seiya Iwaoka, Akinori Ito, and Ken'Ichiro Ito

    • (P-12) A Study on Sound Analysis in Video Game with the Aspect of Sense of Agency and Sence of Ownership
      Daiki Yawata, Akinori Ito, Kengo Watanabe, Takuma Hirayama, and Ken'Ichiro Ito

    • (P-13) Analysis of Relationship between the Player's Behavior Change and the Effectiveness of a Health Promotion AI
      Takahiro Kusano, Pujana Paliyawan, Tomohiro Harada, and Ruck Thawonmas

    • (P-14) Development of Virtual Reality Applications for Learning through Experience
      Xinxin Zhou, Kazuhide Kobashi, Xiangrong Zhou, and Kenichi Sugihara

    • (P-15) Life Search - A Smartphone Application for Disaster Education and Rescue
      Yuhei Takagi, Kyosuke Yamada, Akihito Goto, Masashi Yamada, Takatoshi Naka, and Shinya Miyazaki

    • (P-16) Evaluation of Ikebana Based on Geometric Shape Arrangement
      Ayano Miyazaki, Hiroko Ota, Masashi Yamada, and Kimiko Iwazaki

    • (P-17) Stylized Semi-transparent Streamlines by Stochastic Rendering Approach
      Tomohisa Tanaka and Naohisa Sakamoto

    • (P-18) A Structure Analysis on Musical Scenes on Drama Content with Association Analysis
      Rumiko Fukada, Akinori Ito, and Ken'Ichiro Ito

    • (P-19) Development of Interactive Visualization System for Volume Data Using Head-Mounted Display
      Pierre Jarsaillon, Yu Han, and Naohisa Sakamoto

    • (P-20) A Music Analysis on Atomospheric Sounds in Japanese Sci-Fi Anime
      Haruki Kakesu, Akinori Ito, and Ken'Ichiro Ito

    Presentation

    Oral Presentation

    The presentation time is 20 minutes (15 minutes presentation + 5 minutes Q&A) for a full paper and 15 minutes (10 minutes presentation + 5 minutes Q&A) for a short paper. Please make sure your laptop and presentation software is working and meet your session chair before the session starts.

    Poster Presentation

    Poster Session: 80 miniutes (13:10-14:30)

    Accepted posters will be presented at the poster session. You are expected to stand in front of your poster and discuss with other participants who are interested in your poster. We are going to provide a display area of A0 portrait. Please make sure your poster does not exceed this size. Please also note that you need to remove the posters after the poster session.

    Poster Fast Forward Session (12:00-12:10)

    In the poster fast forward session, you will have 30 seconds to introduce your work. We will put together a PowerPoint slideshow including the slides of all posters. Please prepare your slides within TWO slides in length. You can change the number of slides, but please make sure the total length is 30 seconds. Please make sure you rehearse to see how long your fast forward talk actually is.

    **************************************************
    Important: Please submit your slide to poster chairs via EasyChair Submission Site before May 31st.
    **************************************************

    Please upload your (zipped) PowerPoint file by May 31 at EasyChair Submission Site as "Supporting materials". You can upload the file from [Submission (ID)] > [Add or update files] > "Supporting materials".

    Organization

    Steering Committee

    img/fujishiro.png

    Issei Fujishiro

    Keio University

    img/mao.png

    Xiaoyang Mao

    University of Yamanashi

    img/mikami.png

    Koji Mikami

    Tokyo University of Technology

    img/itoh.png

    Takayuki Itoh

    Ochanomizu University

    img/kikuchi.png

    Tsukasa Kikuchi

    Tokyo University of Technology

    Conference Chairs

    img/sakamoto.png

    Naohisa Sakamoto

    Kobe University

    img/koyamada.png

    Koji Koyamada

    Kyoto University

    Program Chairs

    img/kiyokawa.png

    Kiyoshi Kiyokawa

    Nara Institute of Science and Technology

    img/ebara.png

    Yasuo Ebara

    Kyoto University

    Local Committee Chair

    img/natsukawa.png

    Hiroaki Natsukawa

    Kyoto University

    Publicity Chair

    img/yun.png

    Hsiang-Yun Wu

    Keio University

    Finance Chair

    img/onoue.png

    Yosuke Onoue

    Kyoto University

    International Program Committee

    • Yosuke Bando, MIT, USA
    • Robin Bing-Yu Chen, National Taiwan University, Taiwan
    • Yasuo Ebara, Kyoto University, Japan
    • Issei Fujishiro, Keio University, Japan
    • Osama Halabi, Qatar University, Qatar
    • Iwao Haruguchi, Shobi University, Japan
    • Masaki Hayashi, Uppsala University, Sweden
    • Yuki Igarashi, Meiji University, Japan
    • Andreas Iglesias, University of Cantabria, Spain
    • Masataka Imura, Kwansei Gakuin University, Japan
    • Takayuki Itoh, Ochanomizu University, Japan
    • Xiaogang Jin, Zhejiang University, China
    • Kiyoshi Kiyokawa, Nara Institute of Science and Technology, Japan
    • Kouichi Konno, Iwate University, Japan
    • Yusup Martyastiadi, Universitas Multimedia Nusantara, Indonesia
    • Kazunori Miyata, JAIST, Japan
    • Shinya Miyazaki, Chukyo University, Japan
    • Shigeo Morishima, Waseda University, Japan
    • Tomohiko Mukai, Tokai University, Japan
    • Makoto Okabe, The University of Electro-Communications, Japan
    • R.P.C. Janaka Rajapakse, Tainan National University of the Arts, Taiwan
    • Peeraya Sripian, King Mongkut's University of Technology Thonburi, Thailand
    • Yigang Wang, Hangzhou Dianzi University, China
    • Taichi Watanabe, Tokyo University of Technology, Japan
    • Yonghao Yue, Columbia University, USA
    • Hongbin Zha, Peking University, China

    Venue

    International Science Innovation Building, 5F Symposium Hall, Yoshida-Campus, Kyoto University, Kyoto, Japan


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    Contact

    Please visit here .

    Supporters

    Organized by

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    The Society for Art and Science